Starsector: The Ion Pulser & Development Process

Category : Art Direction, Game Design · by Jan 16th, 2016

Post originally written for the Fractal Softworks blog about the development of Starsector.


 

Or, if you like, “A Charged Subject”.

Or “David gets Alex to basically write half the blog post by abusing quotes”.

Right, so let’s take a peek into the process of back and forth commentary and iteration Alex and I  go through when adding a new weapon to Starsector. I think this may give some insight into how this game gets made and how working on one small piece of it rolls odds and ends off into other areas of development.

Our story begins with a simple request for a new weapon asset.

Just spray & pray.

Just spray & pray.

Confessions of a Freelance Game Artist

Category : Art Direction · by Nov 12th, 2015
Confessions of a Freelance Game Artist

I started this writing as a reflection upon how good it is, as a freelancer, for my artistic judgement to be…

Starsector: The Trouble With Greebles

Category : Art Direction · by Jul 26th, 2015
Starsector: The Trouble With Greebles

(Originally written for the Fractal Softworks blog.) I started working on Starsector in the middle of 2010, over five years ago;…